The best Windows Mixed Reality (WMR) headset on the market has been updated to fit better and has no screen door effect (SDE) in its display. It’s easy to set up and can be used with more PCs, but it costs more than Rift and uses inside-out tracking that can be less reliable.
$499 at Microsoft
No external sensors required
No screen door effect
Easy to set up
Lower starting system specs
Tracking not as precise
No wireless option
More expensive than Rift
The Oculus Rift is a complete VR package that includes external sensors for precise tracking and Touch controllers for natural input. It’s cheaper than an Odyssey+, but it does require a beefier PC to get off the ground, and it takes longer to set up and manage due to the extra sensors.
$349 at Amazon
Cheaper than Odyssey+
Comfortable Touch controllers
Wireless adapter available
More setup required
Higher recommended system specs
The Oculus Rift is starting to show its age, especially next to the recently-released Samsung Odyssey+. Let’s take a deep dive into what really sets these two VR systems apart.
Samsung HMD Odyssey+ vs. Oculus Rift tech specs
Samsung HMD Odyssey+
1,440 x 1,60090 Hz
1,080 x 1,20090 Hz
Field of view
60 mm to 72 mm
58 mm to 72 mm
Built-in AKG headphonesDual microphones
HDMIThree USB-A 3.0One USB-A 2.0
Samsung HMD Odyssey+ vs. Oculus Rift display
One of the biggest draws to the Samsung HMD Odyssey+ is the stellar set of displays. Compared to the Rift, you get a higher resolution, more pixels per inch (PPI), and almost no SDE for a clear image. The Rift isn’t a slouch, delivering the same 110-degree FOV and maximum 90 Hz refresh rate as the Odyssey+, but you’ll get a better overall picture from the WMR headset.
You know the screen door effect (SDE), where you can see small lines running through the display in VR? Samsung has created anti-SDE technology that doubles the pixels you see while wearing the headset, bringing the total PPI up closer to 1,233 rather than the physical 615. If you’ve tried a Rift in the past, you might have noticed during calm moments a fine grid over the picture. That’s not visible in the Odyssey+, and trying the two headsets one after another makes this quite evident.
If you’re interested in a VR headset with the best picture possible, the Odyssey+ no doubt makes more sense than the Rift. However, the SDE grid can easily be ignored, especially when you can pick up a complete Rift package for about $150 less than an Odyssey+.
Samsung HMD Odyssey+ vs. Oculus Rift design and features
The Oculus Rift has a three-strap headband that holds the display in place, with adjustable Velcro on the top and sides. Built into the side straps are adjustable headphones, which can be swapped out for specially-made earbuds. The Odyssey+ sticks with a halo band that can be tightened with a dial on the back, and it also supports built-in AKG headphones for excellent audio quality. Due to the design differences, you’ll notice that the Rift feels more like it’s strapped to your face, whereas the Odyssey+ feels more like it’s hanging down over your face from the halo band.
With the Odyssey+ you get more room for prescription frames and a wider nose gasket for a bit of extra comfort. However, it is heavier than the Rift due to it having more hardware — like cameras and sensors — that handles inside-out tracking. In either case, you’re getting a VR headset that can be worn for relatively long periods of time without getting uncomfortable,
Samsung HMD Odyssey+ vs. Oculus Rift VR experience
Oculus has grown its audience thanks to a generous selection of exclusive Rift titles in the Oculus Store, as well as access to the SteamVR library. If you want to play games (without third-party workarounds) like Robo Recall, Dragon Front, Lone Echo, and Echo Combat, you’ll want to go with the Rift. The Odyssey+, with titles in the Microsoft Store and with SteamVR integration, does have its fair share of excellent games, but there just isn’t quite the same selection of native AAA content.
When it comes to setup, however, the Odyssey+ is going to get you into the game quicker. All you have to do is install some software, plug in the headset, and connect the included motion controllers with Bluetooth. Tracking is handled by cameras in the headset, so you don’t need to configure any extra hardware. The downside here is that in some instances, you might notice subpar controller tracking, but for the most part, it works as well as what the Rift offers.
The Oculus Rift package comes with the headset, Touch controllers, and a couple of external sensors. Basic setup takes about the same amount of time here, but you also have to contend with getting the sensors just right, especially if you add a third sensor for a true room-scale experience. The extra hardware means you’re going to need a lot more USB-A ports on your PC, but overall, it should deliver superior controller tracking when your motions get particularly frantic.
For those who want to get rid of any cables running from PC to headset, know that there is currently a wireless solution from TPCast for the Oculus Rift. TPCast has also mentioned progress on a WMR-compatible wireless adapter, but there’s no confirmed release date.
Samsung HMD Odyssey+ vs. Oculus Rift system requirements
Buying into VR can be quite pricey when you add up the cost of the headset and PC to run it. The Rift is available for a cheaper price, but it also comes with a set of system requirements that’s steeper than introductory WMR. Recommended specs for a smooth experience include at least a NVIDIA GTX 1060 or AMD Radeon RX 480 graphics card (GPU), Intel Core i5-4590 or AMD Ryzen 5 1500X processor (CPU), and 8 GB of RAM.
Thanks to having two tiers of WMR — Standard and Ultra — you can get the Odyssey+ off the ground on much cheaper hardware. You really only need integrated Intel HD Graphics 620 for Standard WMR at 60 Hz, but you will need a GPU that matches Rift recommended specs for Ultra WMR at 90 Hz. The lack of external sensors also means less USB-A ports, allowing you to connect WMR more easily to Ultrabooks and compact PCs.
The bottom line to remember here is that while you can get WMR working with a less powerful PC, you’re still going to need beefy hardware to run the best games on both Rift and Odyssey+.
Samsung’s Odyssey+ is the best way to get into Windows Mixed Reality
It might cost more than the Oculus Rift and other WMR headsets, but the Odyssey+ is an impressive piece of hardware that includes motion controllers. If you want to get into WMR and have the budget, this is the way to go.
Premium Windows Mixed Reality
Samsung HMD Odyssey+
The best WMR headset you can buy.
It doesn’t have external tracking and there’s no wireless adapter available, but the Odyssey+ delivers a clear picture and doesn’t need as powerful of a PC to get running. If you want to get into WMR, this is the way to go.
The Oculus Rift is still one of the best VR systems on the market
If you don’t mind setting up external sensors and have the PC hardware to power a smooth VR experience, the Oculus Rift is still a good buy. It’s host to an exclusive selection of AAA games, Touch controllers are arguably the best around, and you can buy a wireless adapter to get rid of cables.
Still a quality VR system
With precise tracking, plenty of AAA games, outstanding Touch controllers, and a lower price, the Oculus Rift is still a worthwhile VR system for anyone who doesn’t mind a bit of extra setup and the need for more powerful hardware to get running.
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